A Student-Led Pokémon Go Project Transforms a School | Edutopia

By Natalie Catlett

During winter vacation, the Pokémon Go fever exploded here in Brazil. Students came back talking ceaselessly about Pokémon Go, PokéStops, and all the unexpected places they had discovered Pokémon.

As their art teacher, I felt completely out of the loop. What was Pokémon Go? What were PokéStops? How did you know where to find them? All I knew was that Pokémon Go was an augmented reality game for mobiles, but once I heard one of my students mention finding a Pokémon at the statue of Albert Einstein, I knew we could use the game as a learning tool. After all, it led him to an iconic landmark.

Source: A Student-Led Pokémon Go Project Transforms a School | Edutopia

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